Keep in mind that you can always render your scene with somewhat brighter lighting (for darker situations), and then make it look a bit darker in Photoshop/Gimp/etc. There are much smarter lighting people than I that share lighting tips videos on Youtube, as well as a few members here that don't mind giving tips every now and then.
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Has a bunch of free HDRIs, although he does appreciate donations.įor indoor settings, yeah in most cases you'll need to use appropriate lighting, but I'm far from an expert on that. None of mine are amended post render - if only as I wouldn't know where to start Also post production work is nice - but not essential. Well your rig isn't ideal, but you've a better graphics card than I have so you should be able to produce a decent quality. I've no doubt others have better advice but thought I'd share my novice lessons This can reduce a lot of minor imperfections.
I'll take an age setting up lighting rigs for scenes (and then saving them for re-use) as I've found it's time well spent.Īnother trick to smooth work out is to render a larger size and then shrink down. One set up can take an hour and produce grainy rubbish and another can take 30 minutes and produce near photo quality. But getting your lighting right in my experience is not only key to the quality of the render but also to speed. Three point seems to work best and there are some good set ups around. I'm assuming that the scene is big enough to fit into your graphics card else we're in CPU territory which takes an age.īut the real key to quality is lighting. If only because past a certain point the amount of time needed for that extra 1% really seems to eat up render time. I use settings of 1.2 for render quality with 96% convergence. Now, I'm no expert having only been at this a short while, but I'll share what I've learned. Click to expand.Well your rig isn't ideal, but you've a better graphics card than I have so you should be able to produce a decent quality.